Name: Adianna Querestra    Class: Cavalier Paladin
   Race: Centaur Age: 19 eyes: blue Level: 4
   Height: 7 ft. 6 in. Weight: 1027 lbs. hair color: blond experience: 4,500
Alignment: Lawful Good

    STR: 18/32 +1 to hit, +3 to dmg. ; WA: 410; MP: 1100; OD: 12; BB/LG: 20% Saving Throws
    DEX: 15 -1 Defensive Adj.   Paralysis, Poison, Death 13
    CON: 17 +3 to Hp.; SS: 97%; RS: 98%   Rod, Staff, Wand 15
    INT: 16 5 Langs   Petrify, Polymorph 14
    WIS: 19 +4 Magic Defense, Spell Immunity   Breath Weapon 16
    CHA: 17 +6 Reaction Bonus; #HM: 10; LB: +6   Spells, Psionics 16


Combat
    Armor Class: 2 (Pm), 1 (Shield)
    Hit Points: 40
    THAC0: 18
    # of Attacks: 2 hooves +1 weapon
    Movement Rate: 15


Proficiencies
Weapon Non Weapon
Blades
Lances
Languages: Centaur, Common, Elvish Read & Write: Common, Elvish (17)
Artistic Ability (19)
Animal Lore (16)
Etiquette (17)
Local History (17)
Religion (19)
Running (11)

Special Abilities
    Can make 3 melee attacks per round
    When armed with lance can charge for double damage.
    Natural armor gives an AC of: 5.
    Takes damage as a Large creature
    Recieves a -2 reaction modifier to NPCÕs reaction rolls.
    Spell Immunity: Immune to Cause Fear, Charm Person, Command, Friends, and Hypnotism.
    Detect Evil: Can sense the presence of evil up to 60 ft. away when concentrating. Detects evil monsters, characters and evil intent.
    +2 bonus to all Saving Throws.
    Immune to all Diseases.
    Healing: Can heal up to 2 hp per level once per day by laying on hands.
    Cure Diseases: Can cure diseases once per week per five levels.
    Aura of Protection: Within a ten foot radius all summoned and evil creatures suffer a -1 penalty to attack rolls.

    Turn Undead: turning level: 1
Skeleton or 1 Hd 10  Mummy or 7 HD
Zombie 13  Spectre or 8 HD
Ghoul or 2 HD 16  Vampire or 9 HD
Shadow or 4 HD 19  Ghost or 10 HD
Wight or 5 HD 20  Lich or 11+ HD
Ghast  Special
Wraith or 6 HD

    May not possess more than ten magical items. Cannot retain more wealth than necessary for upkeep. Must tithe ten percent of all monies to the church. Can only employ Lawful Good henchmen.
    +1 to hit with Lance every 6 total levels.
    +1 to hit with one type of Sword every 6 total levels beyond 2nd.
    +1 to hit with horseman's flail every 6 total levels beyond 4th.
    Immune to fear: Completely immune to the Fear spell and in battle radites this immunity up to 10 ft.
    +4 to Saves vs. Mind affecting spells.
    +3 to Reactions of people from own culture.
    -3 to Reactions of Criminals.
    Cannot attack at range if melee is possible. Must attack the most dangerous opponent. Must aquire the best suit of armor that she can afford. Must follow a Code of Conduct in keeping with culture and chivalry.

Equipment: Money: 251 gp
Plate Mail & Open Helm
Kite Shield
Bastard Sword
Medium horse Lance
Dagger
Clothes: Cloak, Belt, Gloves, Hose, Vest
Equipment: Saddle bags, Flint and Steel, Holy symbol, Holy water, Map case, Lamp oil, Paper 15 sheets, Hemp rope 50ft., soap, 6 Torches, 8 Waterskins, Winter blanket, Writing ink.

Weapons      size type speed Damage
S-M L
Bastard Sword M S 6 1d8+3 1d12+3
    Two handed M S 8 2d4+3 2d8+3
Medium Lance L P 7 1d6+4 2d6+3
Dagger S P 2 1d4+3 1d3+3
Hooves L B 6 1d6 1d6