Annairis Heimskringla
Court: Seelie
Legacies: Panderer/Peacock
House: Fiona
Seeming: Childling
Kith: Sidhe
Attributes:
Str: 1, Dex: 4 (Innocous), Sta: 2, Cha: 3, Man: 2, App: 5 (Cute), Per: 3, Int: 2, Wit: 3
Abilities:
Alertness: 2, Athletics: 2, Dodge: 2, Empathy: 2, Kenning: 3, Persuasion: 3, Subterfuge:2, Crafts: 1, Etiquette: 2, Leadership: 1, Performance: 2, Stealth: 3, Greymare: 4, Linguistics: 1, Lore Dreaming: 2
Backgrounds:
Chimerae: 5, Holdings: 2, Retinue: 1
Advantages:
Arts
Ledgerdemain: 5
Wayfare: 3
Realms
Actor: 3
Fae: 5
Nature: 3
Prop: 2
Scene: 2
Glamour: 6, Willpower: 5, Banality: 1
Other Traits:
Birthrights/Frailities
Awe and Beauty (+2 Appearance, -2 to the difficulty of Social rolls, Opponents must make a Willpower roll diff. 6 to attack.)
Noble Bearing (Cannot be made to look foolish, cannot botch Etiquette rolls.)
Banality's Curse (Gains two temporary Banality for each point earned)
Boon
Immune to Fear, natural or magical
Flaw
Attracted to Danger
Merits and Flaws:
Child (3pt. Flaw)
Curiosity (2pt. Flaw)
Short (1pt. Flaw)
Musing Threshold:
Wonder
Franklin J. Montague the III (Retainer)
Nature: Caregiver
Demeanor: Judge
Concept: Soldier
Attributes:
Str 3, Dex 2, Sta 4 (Solid), Cha 2, Man 2, App 2, Per 2, Int 3, Wit 2
Abilities:
Brawl 3, Dodge 2, Intimidation 1, Leadership 2, Streetwise 1, Animal Ken 2, Drive 2, Etiquette 1, Firearms 2, Repair 1, Security 3, Survival 1, Bureaucracy 2, Linguistics 2, Medicine 1, Instruction 1, Sense Deception 1, Swimming 1, Throwing 1, Animal Training 1
Backgrounds
Contacts 3, Influence 2, Rank (Military) 3, Resources 3
Willpower: 5, Banality: 4
Other Traits
Weakness
Legal Guardian
Merits and Flaws
Garou Kinfolk (Get of Fenris, 3pt. Merit)
Chelestrya (Winged Centaur Chimerae)
Attributes *
Str 6/9 (Trample), Dex 3/6, Sta 3/6, Cha 3, Man 1, App 5 (Wondrous), Per 3/6 (Details), Int 2/3, Wit 2/4 (Sudden Noises)
Abilities
Alertness 4, Athletics 5, Brawl 5, Dodge 4, Empathy 3, Intimidation 2, Kenning 3, Persuasion 4, Swimming 3, Melee 5, Stealth 4, Survival 2, Etiquette 3, Archery 5, Tracking 1, Greymare 1, Linguistics 1
Redes
Changeling Life, Flight (25 yards per Dex pt.; 1 Glamour per Hour), Wyrd (1 Willpower per Scene), Weaponry (Str +5), Armor (3 dice), Aggravated Damage, Scuttle (1 Action per Glamour), Traverse Dreaming (1 Glamour)
Advantages
Glamour: 9, Willpower: 3/9, Banality: 1
Health Levels: OK x3, -1 x3, -2 x3, -5 x2, Incapacitated
* Attributes before the slash are for Horse Seeming