Pillars of Faith


Annairis Heimskringla

Attributes:

    Str: 1, Dex: 4 (Innocous), Sta: 2, Cha: 3, Man: 2, App: 5 (Cute), Per: 3, Int: 2, Wit: 3

Abilities:
    Alertness: 2, Athletics: 2, Dodge: 2, Empathy: 2, Kenning: 3, Persuasion: 3, Subterfuge:2, Crafts: 1, Etiquette: 2, Leadership: 1, Performance: 2, Stealth: 3, Greymare: 4, Linguistics: 1, Lore Dreaming: 2

Backgrounds:
    Chimerae: 5, Holdings: 2, Retinue: 1

Advantages:
  Arts
    Ledgerdemain:  5
    Wayfare:  3
  Realms
    Actor:  3
    Fae:  5
    Nature:  3
    Prop:  2
    Scene:  2
  Glamour: 6, Willpower: 5, Banality: 1

Other Traits:
  Birthrights/Frailities
    Awe and Beauty (+2 Appearance, -2 to the difficulty of Social rolls, Opponents must make a Willpower roll diff. 6 to attack.)
    Noble Bearing (Cannot be made to look foolish, cannot botch Etiquette rolls.)
    Banality's Curse (Gains two temporary Banality for each point earned)
  Boon
    Immune to Fear, natural or magical
  Flaw
    Attracted to Danger

Merits and Flaws:
    Child (3pt. Flaw)
    Curiosity (2pt. Flaw)
    Short (1pt. Flaw)

Musing Threshold:
    Wonder

Franklin J. Montague the III  (Retainer)
    Nature:  Caregiver
    Demeanor:  Judge
    Concept:  Soldier
Attributes:
    Str 3, Dex 2, Sta 4 (Solid), Cha 2, Man 2, App 2, Per 2, Int 3, Wit 2
Abilities:
    Brawl 3, Dodge 2, Intimidation 1, Leadership 2, Streetwise 1, Animal Ken 2, Drive 2, Etiquette 1, Firearms 2, Repair 1, Security 3, Survival 1, Bureaucracy 2, Linguistics 2, Medicine 1, Instruction 1, Sense Deception 1, Swimming 1, Throwing 1, Animal Training 1
Backgrounds
    Contacts 3, Influence 2, Rank (Military) 3, Resources 3
  Willpower: 5, Banality: 4
Other Traits
  Weakness
    Legal Guardian
Merits and Flaws
    Garou Kinfolk (Get of Fenris, 3pt. Merit)

Chelestrya  (Winged Centaur Chimerae)
Attributes *
    Str 6/9 (Trample), Dex 3/6, Sta 3/6, Cha 3, Man 1, App 5 (Wondrous), Per 3/6 (Details), Int 2/3, Wit 2/4 (Sudden Noises)
Abilities
    Alertness 4, Athletics 5, Brawl 5, Dodge 4, Empathy 3, Intimidation 2, Kenning 3, Persuasion 4, Swimming 3, Melee 5, Stealth 4, Survival 2, Etiquette 3, Archery 5, Tracking 1, Greymare 1, Linguistics 1
Redes
    Changeling Life, Flight (25 yards per Dex pt.; 1 Glamour per Hour), Wyrd (1 Willpower per Scene), Weaponry (Str +5), Armor (3 dice), Aggravated Damage, Scuttle (1 Action per Glamour), Traverse Dreaming (1 Glamour)
Advantages
    Glamour: 9, Willpower: 3/9, Banality: 1
    Health Levels: OK x3, -1 x3, -2 x3, -5 x2, Incapacitated
* Attributes before the slash are for Horse Seeming