Name: Arnora Anskar Class: Fighter / Shaman of Ymir
Race: Frost Giant | Age: 21 | eyes: blue | Level: 8 - 8 |
Height: 18 ft. 2 in. | Weight: 7,850 lbs. | hair color: white | experience: 391,300 - 391,300 |
Alignment: Chaotic Good (With Evil tendencies once every month)
Saving Throws
Stiffen, Poizun, Deth 7
Stick, Big Stick, Sissy Stick 11
Rockify, Polychange 10
Bad Breth 12
Spellz, Psichy Stuff 12
|
STR: | 21/13 | +4 to bash, +3 to kill; carry: 7995; lift: 8170; bust: 17(12); break: 70% |
DEX: | 15 | -1 Defensive Adj. |
CON: | 15 | +1 to Toughness.; guts: 90%; come back: 94% |
INT: | 16 | 5 talks |
WIS: | 18 | +4 Magic Defense, Bonus Spells |
CHA: | 16 | +5 Reaction Bonus; #HM: 8; Intimidation: +4 |
Combat
Armor Class: -2 (With Armor), 4 (No Armor)
Hit Points: 139
THAC0: 13
# of Attacks: 3/2
Movement Rate: 15
Proficiencies |
Weapon | Non Weapon |
Giant Great Axe
Spear
Dagger
Great Axe Mastery: Expert
Wrestling +1
| Languages: Giant, Frost Giant, Common, Troll, Orc
Read & Write: Frost Giant, Common (17)
Cooking (16)
Religion, Ymir (18)
Riding Airborne, Skinwing (15)
Singing (15)
Survival, Arctic (15)
Tracking (18)
|
Special Abilities
Bonus Spells: 2/1st, 2/2nd, 1/3rd, 1/4th
Immune to cold: Recieves no damage from natural
or magical cold attacks or magic based on cold effects. Includes
blizzards and icy winds. Vision is not impaired by snow nor sleet.
Natural Armor: AC 5
Throw boulders: range 200 yards, damage 2d10.
Catch large missles 40% chance
Monstruos traits
Light blue skin
Size: takes damage as a large creature. -3 to reactions
Priestess of Ymir:
Recieves Tracking proficiency free.
Can detect evil up to 60 ft. as the spell.
Spellcasting Ability as a preist with major
access to the spheres of healing, charm, protection, divination, and
weather.
Spells/level: 5/1st, 5/2nd, 4/3rd, 3/4th
Great axe Mastery: expert
Damage: 2d10+4/4d8+4
Bashing bonuses: +4 to bash
Defense: missle weapons and natural attacks; -3 ac/2 attacks
Missle weapon, thrown: range: -/5/10 yards
Delay: opponent hit must save vs. paralysis or lose initiative next round.
Equipment: Money: 7200 gp
Piecemeal armor AC: 6
leather breastplate
two arms half plate
two legs half plate
Great helm
Giant spear
Giant great axe
Giant dagger
Potion of gaseous form
Clothes: Cloak, Belt, Riding Boots, Breeches, Gloves
Spell Components: gri-gri
Equipment: waterskin, large sack
Weapons | size | type | speed | Damage S-M L |
Giant Great Axe | G | S | 15 | 2d10+13 4d8+13 |
Giant Spear | H | P | 9 | 2d6+9 2d6+9 |
Giant Dagger | L | P | 8 | 2d4+9 2d3+9 |