Name: Arnora Anskar    Class: Fighter / Shaman of Ymir
   Race: Frost Giant Age: 21 eyes: blue Level: 8 - 8
   Height: 18 ft. 2 in. Weight: 7,850 lbs. hair color: white experience: 391,300 - 391,300
Alignment: Chaotic Good (With Evil tendencies once every month)

 Saving Throws
  Stiffen, Poizun, Deth    7
  Stick, Big Stick, Sissy Stick    11
  Rockify, Polychange    10
  Bad Breth    12
  Spellz, Psichy Stuff    12
    STR: 21/13 +4 to bash, +3 to kill; carry: 7995; lift: 8170; bust: 17(12); break: 70%
    DEX: 15 -1 Defensive Adj.
    CON: 15 +1 to Toughness.; guts: 90%; come back: 94%
    INT: 16 5 talks
    WIS: 18 +4 Magic Defense, Bonus Spells
    CHA: 16 +5 Reaction Bonus; #HM: 8; Intimidation: +4


Combat
    Armor Class: -2 (With Armor), 4 (No Armor)
    Hit Points: 139
    THAC0: 13
    # of Attacks: 3/2
    Movement Rate: 15


Proficiencies
Weapon Non Weapon
  Giant Great Axe
  Spear
  Dagger
  Great Axe Mastery: Expert
  Wrestling +1
  Languages: Giant, Frost Giant, Common, Troll, Orc
  Read & Write: Frost Giant, Common (17)
  Cooking (16)
  Religion, Ymir (18)
  Riding Airborne, Skinwing (15)
  Singing (15)
  Survival, Arctic (15)
  Tracking (18)

Special Abilities
    Bonus Spells: 2/1st, 2/2nd, 1/3rd, 1/4th
    Immune to cold: Recieves no damage from natural or magical cold attacks or magic based on cold effects. Includes blizzards and icy winds. Vision is not impaired by snow nor sleet.
    Natural Armor: AC 5
    Throw boulders: range 200 yards, damage 2d10.
    Catch large missles 40% chance
    Monstruos traits
Light blue skin
Size: takes damage as a large creature. -3 to reactions
    Priestess of Ymir:
Recieves Tracking proficiency free.
Can detect evil up to 60 ft. as the spell.
    Spellcasting Ability as a preist with major access to the spheres of healing, charm, protection, divination, and weather.
Spells/level: 5/1st, 5/2nd, 4/3rd, 3/4th
    Great axe Mastery: expert
Damage: 2d10+4/4d8+4
Bashing bonuses: +4 to bash
Defense: missle weapons and natural attacks; -3 ac/2 attacks
Missle weapon, thrown: range: -/5/10 yards
Delay: opponent hit must save vs. paralysis or lose initiative next round.Storm Rovers

Equipment: Money: 7200 gp
Piecemeal armor AC: 6
    leather breastplate
    two arms half plate
    two legs half plate
Great helm
Giant spear
Giant great axe
Giant dagger

Potion of gaseous form
    Clothes: Cloak, Belt, Riding Boots, Breeches, Gloves
    Spell Components: gri-gri
    Equipment: waterskin, large sack

Weapons      size type speed Damage
S-M L
Giant Great Axe G S 15 2d10+13 4d8+13
Giant Spear H P 9 2d6+9 2d6+9
Giant Dagger L P 8 2d4+9 2d3+9