Pillars of Faith


Conjuring Adept
Conjuring Adept
    “No, I won’t be accompanying your team on this run.  But believe me, my presence will be felt.”
Commentary:  The Conjuring Adept, more commonly known as the Conjurer, is a specialist in dealing with the enigmatic entities known as spirits.  Though she cannot learn or cast spells herself, her ally spirit more than makes up for her weaknesses.  Her main use to a team of shadowrunners is her ability to call up spirits to support the team in dicey situations.  Or to get rid of the ones security throws at the team.  Her Ally Spirit on the other hand is likely to be just as active and involved in the thick of things as any other team member.
Attributes
    Body
    Quickness
    Strength
    Charisma
    Intelligence
    Willpower
    Essence
    Magic
    Reaction

   1
   2
   1
   6
   5
   5
   6
   5
   3
   Skills
      Conjuring
      Etiquette (Corp)
      Magical Theory
      Sorcery
      Unarmed Combat

   6
   2
   3
   6
   3
Initiative   3+1d6
Dice Pools
    Combat   6
Contacts
    Choose (3) contacts
Cyberware
    None
Gear
    High lifestyle
    Zoe 'Retro' Skirtsuit (3/1)
    Secure Jacket (5/3)
    Desktop Display Unit 500Mp
    Hermetic Library (Chip)
       Conjuring   6
       Magical Theory   6
       Sorcery   6
    Docwagon Platinum Contract
    Spirit Focus (4) (choose type)
    Ally Conjuring Materials (7) units
    Elemental Conjuring Materials (20) units
    Watcher Conjuring Materials (20) units

Ally Spirit
    Force:   6
Attributes
    Body
    Quickness
    Strength
    Charisma
    Intelligence
    Willpower
    Essence
    Magic
    Reaction

   6
   6
   6
   6
   5
   5
   (6) A
   6
   15 (25)*
   Skills
      One Language
      Sorcery
      Unarmed Combat

   2
   6
   3
Spells
    Spirit Bolt   3
    Spirit Barrier   3
Initiative    15+1d6  (25+1D6)*
Dice Pools
    Astral Combat   7*
    Combat   8
    Magic   6
Starting cash:  5¥ + 3d6x1,000¥
Notes:  The ally has the power of Sense Link and One additional form aside from its True Form.  *Only applies in Astral Space.