Pillars of Faith by William Adams  

Pillars of Faith



Dimension Weaving
     Level:  3
     Quantum Minimum:  5
     Dice Pool:  Variable
     Range:  Variable
     Area:  Variable
     Duration:  Variable
     Effect:  The nova can manipulate spatial dimensions to create and access other dimensional space.
     Multiple Actions:  Yes
     Description:  Dimension Weaving is the ability of a nova to either create or manipulate realities outside the spatial perception of relative space. Whether this space exists before the nova accesses it or not is unknown. However the nova with this power has access to a whole new level of reality.
     Dimension Weaving encompasses the ability to sense spatial and temporal distortions as a basic ability. The nova with Dimension Weaving can attempt to sense Teleports and Warps made in his vicinity or appearing in his vicinity with a Perception + Dimension Weaving roll. The range for this ability is an area equal to Quantum + (Power rating x 5) in meters. If the nova senses the Teleport or Warp attempt he can in turn try to stop it with a Ward roll as a defensive action. If the Ward roll is successful he can then further establish it with a normal Ward roll on his normal initiative to cordon off the area from further Teleport or Warp attempts.
     Characters may choose from the techniques listed below or make up their own, with the Storyteller's permission and approval.

Bolthole
     Dice Pool:  Dexterity + Dimension Weaving
     Range:  Self
     Area:  N/A
     Duration:  Maintenance
     The nova can transport himself and as much material as he can attune to a small extradimensional space and then cut it off from reality. This extradimensional space is only large enough to accommodate the nova and whatever he has brought along with him. The only physical force affecting the nova while within this space is inertia. This space resides alongside physical reality and when the nova exits he will exit in the same area as he entered. Planetary rotation may cause the nova to drift a few meters but his previous inertia as part of that system will keep him in the same general area.

Distort Dimensions
     Dice Pool:  Manipulation + Dimension Weaving
     Range:  (Quantum + Power Rating) x 10 meters
     Area:  (Quantum + Power Rating) x 5 meters
     Duration:  Maintenance
     A dimensional distortion causes a crossover into our dimension of conditions and elements from another dimension. This area can be hazardous or simply disorienting as the nova desires. A hazardous area causes [Quantum] + (Power level x2) Lethal damage to everyone inside it except the nova creating it. Optionally, this damage can be changed to [Quantum] + (Power level x3) bashing damage at the discretion of the nova creating it. A disorienting area reduces the dice pools of those inside it by one for every net success on a Manipulation + Dimension Weaving roll. This roll is resisted by a Resistance roll and cannot reduce a dice pool below one. The nova can also choose to create an area that is both hazardous and disorienting but to do so he must first pay 3 additional Quantum.

Gate
     Dice Pool:  Manipulation + Dimension Weaving
     Range:  (Quantum + Power Rating) meters
     Area:  (Power Rating) x3 meters
     Duration:  Maintenance
     A Gate opens up a portal between dimensions. The portal actually translates the body of those passing through into the reality on the other side. Thus elemental effects of the environment do not pass through but become the same as that on the other side. This also means that humans and novas who pass into another dimension can survive there even though the new reality could not generally support matter or organisms from our dimension. However if a native of that dimension could not survive the conditions at the location the Gate is opened then those conditions may also affect the traveller in a negative manner. The Gate can be opened anywhere and to any dimension the nova can envision or imagine. Actual physical location does not matter so two Gates are an effective means of travel between two locations on the same plane. The nova needs only walk a few feet from portal to portal in the alternate dimension however the distance covered in the end is determined by the table below.
Level
  •
  ••
  •••
  ••••
  •••••
Distance Travelled
   Two kilometers
   20 kilometers
   200 kilometers
   2,000 kilometers
   20,000 kilometers
     Most Alternate dimensions are Ætherial and respond to the subconscious impulses of those travelling there. With this in mind any alternate dimension could turn from a monospatial white event into a three dimensional hell dredged up from the deepest fears and darkest imaginings of the human psyche. No two dimensions will be alike though most Dimension Weavers will choose one or two with which they feel most comfortable and use these for all their further needs. When creating new dimensions be creative and flexible and let the player decide on the major aspects of each dimension and its population if any.

Ward
     Dice Pool:  Stamina + Dimensional Weaving
     Range:  (Quantum + Power Rating) x 10 meters
     Area:  (Quantum + Power Rating) x 3 meters
     Duration:  Maintenance
     A Ward can be used to protect a location against unwanted spatial and dimensional distortions. Each success on a Ward roll reduces the number of successes on any power used within the Ward to affect Space and Dimension. Powers such as Spatial Mastery, Teleport, Warp and Dimensional Weaving are much harder to use within a ward and may even be impossible to effect within its confines.
     A Ward can be extended to protect a place for quite some time. Even after the nova creating the Ward is no longer present. After the nova has successfully created a Ward he can spend an additional 3 Quantum per day he wishes the Ward to remain. If he wishes to extend the lifetime of the Ward after that, he must first dispel the Ward in place then create a new ward in its place and spend the necessary Quantum. Alternatively he can wait until the original ward runs out of time and then put another in its place.

Web
     Dice Pool:  Dexterity + Dimension Weaving
     Range:  (Quantum + Power Rating) x 10 meters
     Area:  (Quantum + Power Rating) x 3 meters
     Duration:  Maintenance
     The nova can create a dimensional discontinuity that crosses over into our dimension thereby preventing movement and trapping people and objects in a web. The nova can decide whether to trap things in this dimension by placing the distortion on this plane or on the other dimension by placing the objects there. Unlike Immobilize this dimensional web can trap Immaterial and Density Decreased objects since it works by putting them at cross purposes with the dimension they reside in. A Web can be dodged if the victim can see it or it can be resisted with Quantum.


All Images are Copyright © 2002 William Adams and cannot be reproduced without permission.
Some Characters are inspired by the TV show Buffy The Vampire Slayer and their use here does not represent a challenge to any pre-existing copyrights or trademarks.
Warning:  This comic may include adult situations and suggestive dialogue not suited for minors.

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