Pillars of Faith

Dr. Strange

Name: Steven Strange, M.D.
 R.C.C.: Human
 O.C.C.: Surgeon - Martial Artist - Sorcerer Supreme
 Level: Sur-10/MA-3/SorSup-25
 Alignment: Principled (With occasional slips into Aberrant evil.)

Skills
 Advanced Math: 98%
 Aikido
 Analytical Chemistry: 98%
 Archery: +5 to Strike, 6 Attacks
 Athletics
 Basic Math: 98%
 Biology: 98%
 Boxing
 Chemistry: 98%
 Computer Operation: 98%
 Cook: 98%
 Criminal Science/Forensics: 98%
 Dance: 98%
 Fencing: +1 to Strike and Parry with Swords
 Hand to Hand: Basic
 Language American: 98%
 Language Atlantean: 98%
 Language Chinese: 96%
 Language Dragon/Elf: 98%
 Language French: 98%
 Language German: 98%
 Language Gobbely: 90%
 Language Japanese: 96%
 Language Latin: 98%
 Language Spanish: 98%
 Literacy American: 98%
 Literacy Atlantean: 98%
 Literacy Chinese: 92%
 Literacy Dragon/Elf: 98%
 Literacy French: 98%
 Literacy German: 98%
 Literacy Gobbely: 72%
 Literacy Japanese: 92%
 Literacy Latin: 98%
 Literacy Spanish: 98%
 Lore Atlantean: 98%
 Lore Dragon: 98%
 Lore Faerie: 98%
 Medical Doctor: 98%/98%
 Paramedic: 98%
 Pathology: 98%
 Pilot Airplane: 96%
 Pilot Automobile: 96%
 Pilot Motorcycle: 96%
 Pilot Race Car: 96%
 Plastic Surgeon/MD Cybernetics: 98%/98%
 Read Sensory Equipment: 92%
 Sing: 98%
 Sew: 98%
 Tai Chi Chuan
 Taoism
 Wilderness Survival: 96%
 WP Revolver
 WP Swords
 Writing: 96%
Attributes
 IQ 24  +10% to skills
 ME 100  Immune to Psychic/Insanity and Horror Factor
 MA 22  70% to trust/intimidate
 PS 19  +4 to Damage
 PP 30  +8 to strike, parry & dodge
 PE 32  +8 to save vs. magic/poison, +32% vs. Coma/Death
 PB 20  50% to Charm/Impress
 Spd 22
 PPE 1,302

Combat
 Hit points: 222
 SDC: 100
 #Attacks  7
 Strike  +10
 Parry   +15
 Dodge   +17
 Roll   +13
 Pull   +6
 Initiative  +1 (+4)

Special Abilities
 Supernatural Attacks:  SDC Damage Attacks do Mega Damage to Supernatural Creatures.
 Supernatural Defense:  The Attacks of Supernatural Creatures and effects of Magic or Psionics always inflict SDC damage to Dr. Strange.  Even Greatest Rune Weapons!  (This does not extend to include armor worn or technological attacks that cause Mega Damage.)
 Spellcasting:  Can cast 8 Spells per Melee, +4 to Initiative when casting spells.  Opponents must roll vs. a 24 to Save.  Knows all Spell Magic, including Spells of Legend, Temporal, Warlock and Necromantic spells.  Knows all Circle, Summoning and Ritual Magic.  Can cast 1st to 3rd level Spells without expending PPE.  All other Spells cost half listed PPE (Rounded up.) to cast.
 Runemaster:  Can inscribe Runes and create Rune Weapons and Artifacts
 True Names:  Knows the True Names of most of the Old Ones and several gods, demons and entities.  98% chance to know the True Name of an Old One, 80% for Greater demons, 72% for Alien Intelligences and gods, 48% for other supernatural entities.  Knowing the True Name of an entity allows the Sorcerer to affect it with magic that would otherwise not be effective.  (Whether to immune, impervious or resistant.)
 Open Rifts:  Can cause a Rift to open at a Nexus at will to any Dimension he has visited before.
 Recognize Enchantment:  98%
 Knows the cure for Dim Mak!
Martial Arts Abilities
 Aikido and Tai Chi Chuan
 Martial Arts Powers:  Calm Minds, Chi Healing and Dragon Chi
Psionic Abilities
 Astral Projection, Sense Evil and Sense Magic.  (These abilities cost no ISP.)
Other Bonuses
 +6 to Saves vs. all Magic including Circle and Ritual Magic.

Equipment
 Amulet of Aggamotto:  True Sight, dispels all Illusions and reveals all disguises.
 Orb of Aggamotto:  Can provide visions of the future or the past.  Can scry with an unlimited range, even across dimensions.
 Cloak of Levitation:  Provides Flight, Speed 50.