Pillars of Faith


Elf Mage
Elf Mage
    "Please, don't waste my time.  I came to this meeting because I was assured that you had a business proposition that would be advantageous to me.  So far all I've seen are excuses.  Stop babbling and make your offer morkhan.  I have no time to waste on the likes of you.
    "If you want me to penetrate Knight Errant Astral Security you had best be prepared to pay me accordingly.  You presume to offer me less than what I could make working for Knight Errant?  Think hard on what I could do to you if you anger me.  I believe an offer in accordance with what I'm worth would appease me.  If not then be prepared to see your last sunrise."
Commentary:  Elven mages are arrogance in a jar.  Whether they're young punks fresh out of college with a chip on their shoulder and the certainty that they're going to live forever.  Or God forbid, they're experienced street veterans with the power to back it up;  They're better than you and never have the common sense to keep it to themselves.  But if you can get past that, or happen to be an elf yourself, then they can be a good addition to your team.  Elven mages usually receive training and resources from state programs in the two Tirs that rival anything that Corporate sponsors can provide.  And Corps bankroll Elven mages too.  They would much rather have a beautiful, well spoken Elf on the payroll to show that they're an equal opportunity employer than a grungy Ork or Troll.
Attributes
    Body
    Quickness
    Strength
    Charisma
    Intelligence
    Willpower
    Essence
    Magic
    Reaction

   2
   2
   1
   5
   4
   4
   6
   6 (8)
   3
   Skills
      Conjuring
      Etiquette (Elven)
      Firearms
      Magical Theory
      Sorcery
      Stealth

   5
   2
   1
   5
   6
   1
Initiative   3 +1d6
Dice Pools
    Astral   6
    Combat   5
    Magic   6 (8)
Contacts
    Choose (2) Contacts
Gear
    Ares Viper Slivergun (w. [50] rounds flechette ammo)
    Computer Media Hermetic Library
       Conjuring:  6
       Magical Theory:  6
       Sorcery:  6
    Data Display Unit (100 Mp)
    Doc Wagon Contract (Platinum)
    Elemental Conjuring Materials (5) Units
    High Lifestyle (2) months prepaid
    Pocket Secretary
    Power Focus (2)
    Reusable Combat Fetish (Fireball)
Spells
    Chaotic World:  4
    Detect Enemies:  4
    Heal:  4
    Invisibility:  3
    Fireball:  5 (6)
    Sleep:  5
Starting Cash:  3d6 x1000¥
Notes:  Has natural Low-light vision.