Name: Emperor Battle
 R.C.C.: Metahuman Experiment
 O.C.C.: Metahuman Experiment
 Level: 12
 Alignment: Unprincipled

Skills
  Acrobatics
    Balance:  98%
    Tightrope:  98%
    Climb Rope:  98%
    Back Flip:  88%
  Athletics
  Basic Math:  98%
  Body Building and Weightlifting
  Boxing
  Climbing
  Computer Operation: 98%
  Gymnastics
    Balance:  98%
    Parallels:  98%
    Climb Rope:  98%
    Back Flip:  98%
  Land Navigation:  60%
  Language - American:  98%
  Language - Dragonese/Elf:  50%
  Language - Japanese:  98%
  Literacy - American:  98%
  Literacy - Japanese:  98%
  Lore - Metahuman/Mutant:  70%
  Mythology - Japanese:  45%
  Navigation:  70%
  Pilot - Automobile:  87%
  Pilot - Motorcycles:  98%
  Prowl:  80%
  Radio Basic:  98%
  Running
  Swimming
  Wrestling
  Hand to Hand - Karate
  W.P. - Blunt (+3 to Strike/Parry)
  W.P. - Energy Pistol
Attributes
 IQ 15
 ME 15
 MA 21  65% to trust/intimidate
 PS 100  +89 to damage
 PP 24  +5 to strike, parry & dodge
 PE 56  +8 to save vs. magic/poison, +56% vs. Coma/Death
 PB 21  55% to charm/impress
 Spd 30
 PPE 195

Combat
 MDC  1025
 #Attacks 8 (5)
 Strike +10
 Parry  +14
 Dodge  +10 (+14/+16)
 Roll  +17
 Pull  +6
 Initiative +3
Damage       
  Restrained Punch:  4D6 +79 MD
  Full Strength Punch:  3D6x10 +79 MD
  Power Punch:  6D6x10 +79 MD
Critical Strike:  18-20
Death Blow:  20
+1 to Disarm
+2 to Break Fall

Special Abilities
 Mutation
    Complementary Mutation:  Musclebound - Stocky (+50 lbs), +4 to PS, + 10 to MDC, Glowing Eyes.
 Major Powers (1)
    Superior Strength:  +50 to PS, +23 to PE, Hit Points/SDC are converted to MDC and added together., +650 to MDC, +8 yo Roll with Blow.  Carry 6,480 tons, lift 12,560, leap 90 km across/45 km high.
 Minor Powers (4)
     Flight - Wingless:  440 mph, +1 Attack, +2 to Strike/Parry, +4 or +6 to Dodge, +4 to Damage/20 mph (+88 max.)
     Energy Expulsion - Light:  600 foot range, 14D6 MD, +3 to hit, 400 watts brilliance
     Extraordinary Physical Endurance:  +11 to PE, +120 to MDC
     Extraordinary Physical Strength:  +8 to PS, Can carry and lift twice as much as normal.

Equipment
  MDC Unitard (6 MDC)
  MDC Boots (4 MDC each)
  Neural Mace

New Power

Super Strength
This Major Power is defined as the ability to perform feats of Strength that defy physical laws.  This power has a subgrouping of lesser abilities that also affect the Endurance and SDC/MDC of the Mutant/Metahuman Experiment.
Benefits
•  Superior Strength: +1D4x10+10 to PS. (Minimum PS of 31, if lower raise to 31.)
•  Enhanced Endurance: +5D6 to PE. (Minimum PS of 26, if lower raise to 26.)
•  Supernatural Transformation: MDC creature with Supernatural Attributes. (Add SDC and Hit Points to calculate MDC. All bonuses to Hit Points and SDC are converted to MDC and added to the total. Physical Strength and Physical Endurance are considered Supernatural Attributes.)
•  Bonus MDC: +2D4x100+50 to MDC. (In SDC worlds add 2D4x500 SDC.)
•  Feats of Strength: Can Lift and Carry 5 times as much as a Supernatural creature with similar Physical Strength. (Ie. PS 30 can lift 15,000 lbs and carry 7,500 lbs.)
•  Super Resistance: +8 to roll with blow, fall & impact. Can Parry Mega Damage attacks with bare hands!
•  Super Leap: Superstrong legs allow jumps equal to half PS in kilometers high and twice that distance long. (Half that without a short run.)
•  Damage from unarmed attacks is Mega Damage and SDC bonus to damage is converted to Mega Damage and added to damage as well.
   PS 25 = 4D6+10 SDC Restrained Punch, 2D6+10 MD Full Strength Punch, 4D6+10 MD Power Punch.
   PS 26 = 5D6+11 SDC Restrained Punch, 3D6+11 MD Full Strength Punch, 6D6+11 MD Power Punch. And so on. Bonuses to damage from Hand to Hand training also apply to Mega Damage bonus and all bonuses are cumulative.