Name: Grundol    Class: Fighter - Earh Elemental
   Race: Dwarf Age: 43 eyes: black Level: 37 - 30
   Height: 4 ft. 8 in. Weight: 207 lbs. hair color: brown experience: 7,688,537
Alignment: Neutral Good

    STR: 21 +4 to hit, +9 to dmg. ; WA: 535; MP: 700; OD: 17(10); BB/LG: 60%   Saving Throws
    DEX: 13 No Bonus   Paralysis, Poison, Death 2
    CON: 20 +5 to Hp.; SS: 99%; RS: 100%; +1 to Saves vs. poison   Rod, Staff, Wand 5
    INT: 15 4 Langs   Petrify, Polymorph 4
    WIS: 25 +4 Magic Defense, Bonus Spells, Spell Immunity   Breath Weapon 4
    CHA: 13 +1 Reaction Bonus; #HM: 5   Spells, Psionics 6


   Proficiencies
   Weapon Non Weapon
  Singing Sticks
  Sling
  Martial Arts Basic
  Martial Arts Earth
   Sand Style: Clubbing Weapons
  Block: 1, 2
  Push: 2
  Throw: 1, 2, 3, 4, 5
  Physical: 1
   Stone Style: Clubbing Weapons
  Block: 3, 4, 5, 6
  Weapon: 3, 4
  Physical: 5, 7
Languages: Common
Read & Write: Common(17)
Agriculture (15)
Blind Fighting (Na)
Cooking (15)
Endurance (19)
Heat Protection (13)
Power Manipulation (11)
Survival; Rocky Badlands (15)
Combat
    Armor Class: -3 (Full Plate), -6/-4 (Martial Arts)
    Hit Points: 322
    THAC0: -16
    # of Attacks: 2/1 or 3/1
    Movement Rate: 6



Special Abilities
    Spell Immunity: Immune to Cause Fear, Charm Person, Command, Friends, Hypnotism, Forget, Hold Person, Ray of Enfeeblement , Scare, Fear, Charm Monster, Confusion, Emotion, Fumble, Suggestion, Chaos, Feeblemind, Hold Monster, Magic Jar, Quest, Geas, Mass Suggestion, Rod of Rulership, Antipathy/sympathy, Death spell and Mass Charm.
    Bonus Spells: 3/1st, 3/2nd, 3/3rd, 3/4th, 3/5th, 3/6th, 1/7th
    Regenerates 1 hp/hour
    Infravision 60 ft.
    Focus: When pursuing a goal he has a +1 to all Saving throws and a +2 to all proficiency checks (or +10% to percentile rolls) related to his goal.
    Magic and Poison Resistance: +5 to Saves vs. Magic and Poison of all types. 20% chance of magical item failure except for weapons and shields and priestly items.
    Magic Resistance: 80% magic resistance to all magic.
    Eliminate Tracks: Sand and Earth instantly reform over the tracks left by his bare feet.
    Encasement: Can bury himself for 8 hours in a single day and recuperate 1 hp per hour.
    Endure: Reduce defiling area by half if present at the defiling.
    Enhanced Saving Throw: +2 to Saves vs. Spells of Elemental Earth.
    Meld into Stone: Can remain inside a solid stone for 8 +1d8 rounds once per day.
    Ignore Elemental Earth: Can ignore presence or effects of earth for 1 round per level once per day.
    Gate Elemental Material: Can gate 1 cubic ft. of earth per level above 6th to appear within 50 ft. If used as an attack causes 1d6 dmg per cubic ft.
    Turn Undead: Up to 12 undead at a time

    Turn Undead: turning level: 20
Skeleton or 1 Hd D+  Mummy or 7 HD T
Zombie D+  Spectre or 8 HD T
Ghoul or 2 HD D+  Vampire or 9 HD 4
Shadow or 4 HD D+  Ghost or 10 HD 7
Wight or 5 HD D+  Lich or 11+ HD 10
Ghast D  Special 13
Wraith or 6 HD D

    Spellcasting Ability, Priest Spells: Major access to the spheres of Elemental Earth and Cosmos.
Spells/Level: 12/1st, 12/2nd, 12/3rd, 12/4th, 12/5th, 12/6th, 9/7th, 4/8th, 3/9th, 3/10th
    Wild Talent; PSPÕs: 230
Awe (Ps: 11; Ic: Cont.; Mc: 4/rd.; R: 0; Ae: 20 yds.)
Cell Adjustment (Ps: 16; Ic: 5; Mc: 5-20/rd.; R: Touch; Ae: Ind.)
Contact (Ps: 20; Ic: 3+; Mc: 1/rd.; R: U; Ae: Ind.)
Mindlink (Ps: 15; Ic: Cont.; Mc: 8/rd.; R: U; Ae: Ind.)
    Psionicist: Primary: Psychometabolism; PSPÕs: 624; Total: 854
Dis: 6 Sci: 30 Dev: 70 Def: 5 PsiMod.: +14 Power Score: 18

Equipment: Money: 59 gp 50 sp 280 cp 66 bits
Singing Sticks
Sling
7 steel sling bullets
bone Talid
Bone Helmet
Talids +4, Blindness strike
Chitin Armor +3
Full Plate of Invulnerability +4, Merciful shadows, Ironskin 6/day
Wand of Earth and Stone
Clothes: Belt
Equipment: Backpack, 4 waterskins, Ceramic Pot, Cooking oil 1 gl., Braxat Hide