Plasma Gun • The Avalonians have produced a handy little pistol that also doubles as a plasma torch. As a pistol it is a very reliable weapon though its range is limited. Its main function is to act as a sidearm for security and pilots on the Avalon. It small size and simple construction make it easy to use and maintain. Repairs are not so easy though. The small pistols are still Technomagick and require a mage to repair. On the plus side if they are placed in proximity to a Node aspected to Technomagick they recuperate one shot each hour. Background Cost: • • ( Range: 20 Damage: 10D Lethal Ammunition: 24 shots | Plasma Gun |
Plasma Sword |   Plasma Sword • One of the most useful features of the Plasmagun is that it can convert into a Plasma torch. The stock locks down and the plasma projects from the sight mount. This can burn through almost any material and is a great general purpose cutting tool. However many Avalonian pilots as well as some security and marine personnel use it as a melee weapon. As a plasma sword it does a lot of damage and has quite a fearsome reputation. However it doesn't cause bleeding and any wounds are instantly cauterized. One hour of use is equivalent to 4 shots. Background Cost: • • ( Range: Melee Damage: Str +5 Lethal Ammunition: 6 hours |