Name: Raver Class: Ranger/Assasin
Race: Human | Age: 21 | eyes: green | Level: 10 - Rng 9, Asn 1 |
Height: 5 ft. 1 in. | Weight: 152 lbs. | hair color: red | experience: 52,652 |
Alignment: Lawful Evil
STR: 16 +3 mod.
DEX: 16 +3 mod.
CON: 17 +3 mod.
INT: 13 +1 mod.
WIS: 16 +3 mod.
CHA: 12 +1 mod.
Combat
Armor Class: 16
Hit Points: 117
Base Attack: +9/+4 (+12/+7 melee)
Initiative Modifier: +3
Movement Rate: 30
Saving Throws
Fortitude: +9
Reflex: +8
Will: +6
Skills
Animal Empathy +5,
Balance +5,
Concentration +6,
Disguise +6,
Escape Artist +5,
Heal +6
Hide +11
Intimidate +6,
Jump +6,
Knowledge (Nature) +4,
Listen +7,
Move Silently +11,
Open Locks +5,
Pick Pockets +5,
Search +4,
Spot +8,
Wilderness Lore +8
Feats
Combat Reflexes, Endurance, Point Blank Shot, Power Attack, Rapid Shot, Track
Racial Abilities
One Bonus Feat, 4 bonus skill points at first level +1 per additional level.
Class Abilities
Proficient with all simple and martial weapons, light and medium armor.
Bonus Feat: Tracking
Favored Enemy: +1 bonus to Bluff, Listen, Sense Motive, Spot and Wilderness Lore checks. Also +1 to damage for every five levels, inclusive, that the creature is a favored enemy.
Favored Enemies: Dragons +2, Giants +1
Sneak Attack: +1d6 damage. Effective whenever the victim would be denied AC bonus from dexterity.
Death Attack: Must study victim for 3 rounds and then make a sneak attack that deals damage. Victim must succeed at a Fortitude save (DC 10 + Assassin's Class Level + Intelligence modifier) or die. Alternatley the Assassin can choose to paralyze the victim for 1d6 +1 round per level.
Poison Use: Does not risk poisoning himself when using poisons.
Spellcasting: Caster level - 5
Ranger Spells: 2/1st, 1/2nd
Assassin Spells: 1/1st
Equipment: Money: 636 gp, 658 sp, 4 garnets
Studded Leather Armor (Masterwork item)
Cloak of Protection +1
Great Axe +3, Keen
Long Sword
Short Sword
Composite Longbow
6 Daggers
40 Arrows
Clothes: Explorer's outfit
Equipment: Wooden Holy Symbol, Hooded Lantern, Flint and Steel, Backpack, paper, Trail Rations, 3 Waterskins, 3 common wine flasks, 4 oil flasks
Weapons | size | weight | type | Damage | critical | range |
Great Axe | L | 20 lbs. | S | 1d12+6 | 19-20x3 |
Long Sword | M | 4 lbs. | S | 1d8+3 | 19-20x2 |
Short Sword | S | 3 lbs. | S | 1d6+3 | 19-20x2 |
Composite Longbow | L | 3 lbs. | P | 1d8+3 | x3 | 110 ft. |
Daggers | T | 1 lb. | P | 1d4+3 | 19-20x2 | 10 ft. |