Name: Raver    Class: Ranger/Assasin
   Race: Human Age: 21 eyes: green Level: 10 - Rng 9, Asn 1
   Height: 5 ft. 1 in. Weight: 152 lbs. hair color: red experience: 52,652
Alignment: Lawful Evil

    STR:  16  +3 mod.
    DEX:  16  +3 mod.
    CON:  17  +3 mod.
    INT:  13  +1 mod.
    WIS:  16  +3 mod.
    CHA:  12  +1 mod.

Combat
    Armor Class: 16
    Hit Points: 117
    Base Attack: +9/+4 (+12/+7 melee)
    Initiative Modifier: +3
    Movement Rate: 30


Saving Throws
    Fortitude: +9
    Reflex: +8
    Will: +6

Skills
  Animal Empathy +5, Balance +5, Concentration +6, Disguise +6, Escape Artist +5, Heal +6 Hide +11 Intimidate +6, Jump +6, Knowledge (Nature) +4, Listen +7, Move Silently +11, Open Locks +5, Pick Pockets +5, Search +4, Spot +8, Wilderness Lore +8

Feats
  Combat Reflexes, Endurance, Point Blank Shot, Power Attack, Rapid Shot, Track

Racial Abilities
    One Bonus Feat, 4 bonus skill points at first level +1 per additional level.

Class Abilities
    Proficient with all simple and martial weapons, light and medium armor.
    Bonus Feat: Tracking
    Favored Enemy: +1 bonus to Bluff, Listen, Sense Motive, Spot and Wilderness Lore checks. Also +1 to damage for every five levels, inclusive, that the creature is a favored enemy.
    Favored Enemies: Dragons +2, Giants +1
    Sneak Attack: +1d6 damage. Effective whenever the victim would be denied AC bonus from dexterity.
    Death Attack: Must study victim for 3 rounds and then make a sneak attack that deals damage. Victim must succeed at a Fortitude save (DC 10 + Assassin's Class Level + Intelligence modifier) or die. Alternatley the Assassin can choose to paralyze the victim for 1d6 +1 round per level.
    Poison Use: Does not risk poisoning himself when using poisons.
    Spellcasting: Caster level - 5
  Ranger Spells: 2/1st, 1/2nd
  Assassin Spells: 1/1st

Equipment: Money: 636 gp, 658 sp, 4 garnets
Studded Leather Armor (Masterwork item)
Cloak of Protection +1
Great Axe +3, Keen
Long Sword
Short Sword
Composite Longbow
6 Daggers
40 Arrows
Clothes: Explorer's outfit
Equipment: Wooden Holy Symbol, Hooded Lantern, Flint and Steel, Backpack, paper, Trail Rations, 3 Waterskins, 3 common wine flasks, 4 oil flasks

WeaponssizeweighttypeDamagecriticalrange
Great AxeL20 lbs.S1d12+619-20x3
Long SwordM4 lbs.S1d8+319-20x2
Short SwordS3 lbs.S1d6+319-20x2
Composite LongbowL3 lbs.P1d8+3x3110 ft.
DaggersT1 lb.P1d4+319-20x210 ft.