RONIN
"- Snort - giggle - snort - *maniacal laughter*..." Commentary: Ronin is the term in Japanese for a renegade samurai. The Ronin is the Street Samurai equivelant of the Burned-out Mage. At some point in his life he decided that his 'edge' was more important than his life. For that he bartered away pieces of
his flesh and soul till there was nothing left. Of course, he didn't stop there... The end result is a monstrousity that thankfully doesn't have long to live.
Playing a Ronin may be fun for a little while, but most Ronin don't last more than a year after play starts and the average Ronin doesn't get past six months. Use with caution.
Attributes
Body
Quickness
Strength
Charisma
Intelligence
Willpower
Essence
Reaction
3 (7)
3 (7)
3 (7)
1
3
4
0 (-7)
3 (9)
Skills
Bike
Etiquette (Street)
Firearms
Gunnery
Stealth
Unarmed Combat
3
3
6
3
3
6
Initiative 9+4d6 Dice Pools
Combat 7 Contacts
Coose (2) contacts Cyberware
Cyberears (w. Sound damper, High and Low Frequency Hearing.)
Cybereyes (w. Flare Compensation, Low-light and Thermografic.)
2 Cyberarms (left w. Retractable Spur and Data Display 100 Mp.; right w. Integral Smartlink II, Cyber SMG and Retractable Spur.)
Dermal Plating III
Muscle Replacement IV
Radio
Wired Reflexes III Gear
Form fitting body armor level III [4/1]
Harley Scorpion (w. 3 firmpoints, 2 SMG AK-97's mounted with internal smartlink, [100] rounds belted ammunition, grenade launcher with internal smartlink and [6] offensive mini-grenades.)
Remington Roomsweeper (w. Level II Internal Smartlink, and [30] rounds shotgun ammo.)
[5] Stimpatches rating: 6 Starting cash: 37¥+(3d6x1,000¥) Notes: Each point of negative essence the Ronin has must be bought with his Attribute ratings. Start with Charisma and go down in order until you reach Strength then start again. This lowers both the current rating and the maximum rating allowed by race. The
Ronin starts with a racial maximum of 5 in all Attributes except Charisma which is 4. If any Attribute reaches 0 the Ronin dies. Also the Ronin can lose additional Essence to Deadly wounds and drug use as if he where magically active. Use the Negative essence value as a dice pool for countermagic. This also affects beneficial spells that heal or enhance.
The Ronin can also develop Chronic Dissasociation Syndrome, Insanity and Cancer. To see if he develops CDS or Insanity roll Willpower against a target equal to the value of his negative Essence. To see if he develops Cancer roll Body against a target equal to the value of his negative Essence. Roll to check for CDS and Cancer every (10 plus Essence) months. Roll to check for insanity every 4D6 months. Ronin who develop CDS will die for no apparent cause in 4D6 weeks.