Pillars of Faith


Weapon Specialist/Forward Marksman
Weapon Specialist/Forward Marksman
    "You have an insertion team and on-site intel.  But you still need me to make your plan work.  Seems to me that if your team gets pinned down at any of the security choke points along your escape route then you're royally hosed.  Am I wrong?
    "I thought so.  Well let's talk price then.  If we have an agreement, then you've just hired yourself a guardian angel."
Commentary:  Born of the 20th Century SWAT untis, the Weapon Specialist performs a basic duty in small unit engagements that most Shadowrunners tend to forget about.  The guy who provides covering fire.  What 'Post Engagement Analyst' call suppresive fire.  In Shadowrunning teams the Weapon Specialist also takes on the roll of sniper and communications coordinator.  This position is sometimes referred to as Forward Marksman, since she has to work as both marksman and spotter.  Also the Weapon Specailist's familiarity with a wide range of weapons and their maintenance allows them to take care of the team's ammo and weapons acquisition needs.  But in the final analysis the Weapon Specialist is there to put lead in the air.
Attributes
    Body
    Quickness
    Strength
    Charisma
    Intelligence
    Willpower
    Essence
    Reaction

   2
   5 (6)
   3 (4)
   1
   6
   3
   0.2
   5 (7)
   Skills
      Car
      Etiquette (Military)
      Firearms
      Firearms B/R
      Gunnery
      Gunnery B/R
      Military Theory
      Stealth
      Throwing Weapons
      Unarmed Combat

   2
   2
   6
   5
   6
   5
   3
   4
   3
   4
Initiative   7 +2d6
Dice Pools
    Combat   7
Contacts
    Choose (2) Contacts
Cyberware
    Cybereyes with Electronic Magnification [3], Flare compensation, Rangefinder and Thermografic Imaging
    Cyberarm Gyromount with integral Smartlink II
    Muscle Replacement I
    Radio
    Sound Damper
    Wired Reflexes I
Gear
    Ares Alpha Combat Gun with [100] rounds regular ammo and [20] IPE Defensive mini-grenades.
    Ares HV MP-LMG with [160] rounds regular ammo.
    Armor Jacket [5/3]
    Concussion grenades [10]
    Ford Americar
    Savalette Guardian with [40] rounds regular ammo.
    Throwing Knives [4]
Starting Cash:  3d6x1000¥
Notes:  The Cyberarm Gyromount first appears in the Cybertechnology Sourcebook and can handle up to and including a Light Machine Gun.  It provides 3 points of recoil reduction which is added to any recoil reduction from the weapon.