Pillars of Faith





Cyborg Tracker
Cyborg Tracker
    “The most dangerous prey on the planet has gotten a whole lot deadlier.  Unaugmented bounty hunters and standard security forces can’t deal with the cybered monstrosities running around out there.  Your typical ‘borg is military trained, special forces with all the weapons and equipment to outfit a small army.  Police and security companies can barely keep up with the shadowrunner community much less the cyber leviathans being produced by today's Delta clinics.  That’s when you call me.  I specialize in neutralizing rouge ‘borgs.”
Commentary:  Facing a cybernetically enhanced opponent is a risky proposition.  Advanced technology and paramilitary training make most ‘borgs the equivalent of an armored infantry division.  Free-lance operatives willing to clash with the ‘Chrome Kings’ are in high demand and can command hefty fees.  Often they are given access and license to carry large military grade weapons and armor with a minimum of legal hassle.
Attributes
   Body
   Quickness
   Strength
   Charisma
   Intelligence
   Willpower
   Essence
   Reaction

  4 (5)
  4 (5)
  3 (4)
  1
  4 (5)
  4
  0
  4 (8)
   Skills
      Armed Combat
      Bike
      Car
      Computer
      Etiquette (Corp)
      Gunnery
      Stealth
      Unarmed Combat

  6
  5
  3
  5
  3
  6
  6
  6
Initiative     8 +3d6
Dice Pools
    Combat    7
    Task    1
Contacts
    Choose (2) contacts
Cyberware
    Cyber Cowl (w. Datajack, 50 Mp Memory, Encephalon II and Radio.)
    Faceplate (w. Display Link, Flare Compensation, Hearing Amplification, Low-light, Optic Magnification III, Rangefinder, Sound Dampener and Thermographic.)
    Muscle Replacement I
    Plastic Bone Lacing
    Smartlink level II
    Wired Reflexes II
Gear
    BMW Blitzen
    Cyberlance AP Assault Cannon (w. Level II Internal Smartlink, Sound Suppressor, 5 shot Taser pack charge and 40 rounds Assault Cannon Ammo.)
    Fineblade Longblade
    Ford Americar
    Light Security Armor 6/4
    Security Helmet 1/2
    Security level Permit (For Armor)
    Middle Lifestyle
Starting cash:  50¥ +(3d6x1,000¥)
Notes:  The Cyberlance is a unique weapon that combines an Assault Cannon with a Stun Baton.  In addition to the standard Assault Cannon Statistics the Cyberlance can be used in melee combat to deliver a point blank 18D Assault round attack, a 9S Stun taser attack or a standard Str+2M Stun bashing attack.  Both the Assault Cannon and Taser ammunition Come in a five round magazine.  The Cyberlance has a +2 Reach and a barrier rating of 20 for parry maneuvers.