Pillars of Faith by William Adams  

Pillars of Faith



Spitfire

    The Avalon employs three wings of Spitfire class Space Fighters.  Each wing is composed of three squads of four fighters for a total 36 fighters.  Each wing has a different classification and tactical purpose.  The primary wing is the Seraphim Wing.  They are led by Commander Rebecca Prince.  The second wing is the Cherubim Wing.  These stripped down fighters have less armor and firepower but are faster than the other Spitfires.  They take on the role of scouts.  The third wing is the Deva Wing.  These Spitfires have heavier armor and larger guns as well as missle pods.  They form the heavy support wing.


Robot Mode Spitfire  Spitfire:  Every Spitfire can be operated in two modes.  In Robot mode they are giant humanoid robots that can be used as an extension of the pilot's body.  In fighter mode they are fast attack craft that can be piloted in almost any environment.  Scout Spitfires are the same as Tactical Spitfires except that they are 10% faster, gain one die on Handling and have an Armor of 10 instead of 15.  A Spitfire consumes 6 Quintessence per hour of operation or encounter.  A Spitfire can store 50 Quintessence and usually flies out completely fueled.  Scout Spitfires consume 4 Quintessence per hour of operation or 6 Quintessence per encounter.
Armor:  15 (All vehicle damage under 15 levels is ignored.  Damage above that is reduced to one die unless it is True Magick.  Only strong magics and unweaving can damage the armor of a Spitfire.)
Strength:  17
Speed:  80 meters (4,800 kph cruising speed, Warp speed is 2x the speed of light.)
Handling:  +3 dice
Weapons:  Plasma Ejector (Damage 10D10 Lethal, Range 200),  Repeating Laser Cannons (2 Cannons; Damage 6D10 Lethal, Range 6 Kilometers)
NoteScout Spitfires have only one Repeating Laser Cannon and a less powerful Plasma Ejector for close targets that does 8D10 Lethal with a Range of 25.

Fighter Mode Spitfire

  Support Spitfire:  These Spitfires are heavier and less manueverable than the scout and tactical Spitfires.
Armor:  15 (All vehicle damage under 15 levels is ignored.  Damage above that is reduced to one die unless it is True Magick.  Only strong magics and unweaving can damage the armor of a Spitfire.)
Strength:  17
Speed:  60 meters (3,600 kph cruising speed, Warp speed is 2x the speed of light.)
Handling:  +1 die
Weapons:  Plasma Ejector (Damage 10D10 Lethal, Range 200),  Rotary Auto Cannon (Damage 18D10 Lethal, Range 12 Kilometers),   Missle Pod (Damage 8D10 Lethal, Range 24 Kilometers)

Fighter Mode Spitfire
Robot Mode Spitfire

Pilot

    The piloting skill is used to control and handle the Spitfires.  Pilot skill also covers the ability to pilot airplanes.  The Spitfires are modelled after fighter planes in navigation, piloting and weapons instrumentation.  In this way a pilot recruited from earth can slip right into a Spitfire and pilot it as he would an F-16.  When transformed into a robot the pilot guides it with his mind.  No skill is necessary and the pilot would use his own abilites in Brawl, Dodge or Firearms instead of Pilot to command the vehicle.  The skill is treated as any other skill and for humans goes from rating one to five like normal.

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Novice
Practiced
Competent
Expert
Master
    Specialties for Pilot are the same as for the standard skill and can also include Zero G Piloting.


All Images are Copyright © 2002 William Adams and cannot be reproduced without permission.
Some Characters are inspired by the TV show Buffy The Vampire Slayer and their use here does not represent a challenge to any pre-existing copyrights or trademarks.
Warning: This comic may include adult situations and suggestive dialogue not suited for minors.

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